June 21 Part 2

Jul 15

June 21 Part 2 June 21 Part 2

Read More

June 21 Part 1

Jul 15

June 21 Part 1 June 21 Part 1

Read More

Close The Airlock 05

May 22

Close The Air­lock 05 Close The Air­lock 05

Read More

Nov 17

hangout

Want to spice up your Google+ gam­ing? Here is a video tuto­r­ial on using the Hang­out Tool­box fea­ture to add your name, your char­ac­ter name, add fixed or float­ing ‘vir­tual minia­tures’, mute and sig­nal away-from-keyboard, and add sound effects. I’ll add some addi­tional instruc­tions in the days ahead. Here are the two images you can...

Read More

City State of the Invincible Overlord

Nov 17

City State of the Invincible Overlord

Play­ing City State of the Invin­ci­ble Over­lord, AD&D. This is a mint con­di­tion poster map from the orig­i­nal City State of the Invin­ci­ble Over­lord prod­uct. 30+ years old. I have to say I really had fun. It was just about the per­fect game in my mind. The sewer adven­tures felt like a dun­geon crawl; we had byzan­tine intrigue with...

Read More

Using Scrum to Develop The New D&D

Nov 12

Using Scrum to Develop The New D&D

D&D prod­uct man­ager Mike Mearls is using a soft­ware design tech­nique (one I am very famil­iar with) to design D&D Next! This is really inter­est­ing if you’re a pro­gram­mer. Mearls wrote: “To start with, we work in two-week sprints aimed at pro­duc­ing mate­r­ial for the next pack­age. If you’ve worked in soft­ware...

Read More

D&D Next 2013 Roadmap

Oct 29

D&D Next 2013 Roadmap

Accord­ing to this arti­cle, a new D&D Next playtest packet will come out today. This one will take char­ac­ters up to level 10. Except for heal­ing rules and the need for more mon­sters, the core rules will be pretty com­plete at this point. Com­ing after this playtest we will see: High-level play Mul­ti­class­ing New classes and...

Read More